You can take a sneaky route to the left of the drone guarding the path forward (1), or you can just run straight towards the jail cell and hide underneath it (2). There are a series of laser “puzzles” coming up - while the path forward is generally clear, we’ll treat them like any other puzzle and hide the solution. Cross the office, exit through the window, and you’ll find the way forward blocked by lasers. When you’re in control again, continue down the hall and jump through the little slot in the bars that protect the office. Head through it and down the stairs to begin yet another cutscene. After it ends, Clementine will head to a different door and open it for you. Clementine will walk to the door on the far side of the room, and once you get close enough, a cutscene will play. She’ll open this door as well, and you can both head forward into the next area. She’ll open the door to her cell, and then you can follow her to the end of the hall (if she doesn’t move, try getting out of her way). On the desk in this room, grab the keys (3), then go back the way you came and drop the keys into Clementine’s hand. Turn right, and then head through the next barred window on your right. There’s no trick to it - just head through the bars at the bottom of the nearby door (1), then continue across the room and hop up through the barred window (2). A cutscene will play, and then you’ll need to get the keys to Clem’s cell. 1 2 3 4Īfter making it past the drones, walk forward just a bit and you’ll find Clementine. Use the dumpster near the final cell to reach the plank above, and from there you can return to the catwalk (4). Wait under the bed for the drone to pass heading in the direction you came from, and then exit the cell, turn right, and run towards the end of the hallway. Then jump down and hide in the second cell on the right that’s open (3). Head forwards a bit and jump down onto the wooden boards, then wait where indicated (the X) until the drone is heading away from you (2). Then you can use the beam to cross to the catwalk (1). Right after you exit the cell, jump up on the AC unit to the left, and from there onto the pipe.
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